The first thing you should know about this new Castlevania is that it is possible that it is not the game that you expected. Although one can always summarize it in the fight against the whip waves of enemies come straight from the beyond, the latest addition to Konami puts aside the complexity and subtlety that characterized the series.
You still need to unlock new skills to open the equivalent of a large variety of doors, then you are engaging in an adventure in puzzling your way among environments bigger and bigger. The current custodian of the series, MercurySteam, has diverted our attention by deciding to completely change the approach. Finished exploring one place in several pieces, the adventure is now more directly.
The second thing you should know is that this is not so bad. Remove much of the complexity of the game - such as levels which close on themselves or the disappearance of the minimap when you are browsing secret areas promising - seems to be a heresy, but these decisions are actually quite intelligent.
This is a series that has always suffered when she tried to get the good old 2D. You can blame the developers for their lack of ambition when trying to run an old formula in three dimensions, but you can not really blame them to offer a new adventure. For a fresh start is smart and quite pleasing to the eye.
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His name might be on the cover, the influence of Kojima is really quiet
It is understandable that the fans are frustrated by the lack wow gold of things like the soundtrack and original screenplay - The Lord of the Shadows is here determined to repeat his story from the beginning, while Gabriel quest to bring the life his wife died - but there are enough things to distract them.

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